And because you sometimes need to have things positioned perfectly for a particular solution you have in mind to work, it can be difficult to know if the concept you're working with won't work, or if you're just not executing it well enough. But it feels like you've stumbled on a makeshift solution that happens to get the job done, rather than cleverly worked out a challenging conundrum. Trine 2's dazzling locations will cast a spell on you.įumbling with conjured boxes and planks, you may eventually jerry-rig something that lets you climb the ledge you need to climb or water the plant you need to water. Instead, because solutions don't click satisfyingly into place, you often don't feel like you're really solving anything at all. Given the physics-based nature of the puzzles, you can often solve them in a number of ways, which may sound like it opens the door to satisfyingly creative problem-solving. Those puzzles are the heart of Trine 2, and though they're dressed up in gorgeous fantasy trappings, trying to devise solutions to them usually feels something like trying to fix a pesky problem around the house with whatever supplies you have laying around. You encounter enough goblins and other nasty creatures that Pontius' skills come in handy, though the combat here is just a shallow and easy diversion that only serves to give your brain a break between puzzles. Pontius can smash stuff real good with his sword, and that's about it, at least initially. Zoya can fire arrows at distant targets and can grapple on to wooden surfaces, letting her swing up and reach areas others can't. Amadeus can conjure boxes and planks, and can move and manipulate some objects from a distance, making his skills vital in overcoming most puzzles. This is essential as you progress through Trine 2's side-scrolling levels, in which you frequently encounter puzzles and obstacles that you can't simply leap over. The three heroes are bound together through the magic of a mysterious artifact called the Trine, the upshot being that you can swap between them instantly. The characters are established only in broad strokes, and the tale Trine 2 tells is a flimsy one it's a shame that a world this rich in visual detail doesn't get a story to match. You play as a trio of characters: the wizard Amadeus, the thief Zoya, and Pontius, the knight whose appetite for adventure is rivaled only by his appetite for food and drink. Now Playing: Trine 2: Director's Cut - Video Review GameTrust’s developers are Helsinki, Finland-based “Trine” creator Frozenbyte Irvine, Calif.-based “God of War: Chains of Olympus” developer Ready at Dawn Studios Madrid, Spain-based “Deadlight” studio Tequila Works and “Ratchet & Clank” creator Insomniac Games, which has studios in Burbank, Calif., and Durham, N.C.By clicking 'enter', you agree to GameSpot's “Clearly, from the pedigree of these first four partners that we’ve signed on, they’re not going to let a bad game go out the door,” said Stanely in an interview. Mark Stanely, vice president of internal development at GameStop, said that unlike a traditional video game publisher relationship with a game creator, GameTrust’s developers will retain creative control over their work. GameTrust will initially publish games from a lineup of developers that includes the creators of the “Trine,” ”Deadlight” and “Ratchet & Clank” series. ![]() The retailer best known for selling games announced plans Monday to launch a new division called GameTrust that will help distribute and market them. ![]() (AP) - GameStop is diving into the video game publishing business.
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